War Games (Alien Instincts Book 1)

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New Issue Edge Magazine details how Ubisoft built a dystopian London where everyone is under your control. Preview Hands-on with Spiritfarer, a cute management sim about ushering the living off to the land of the dead. Feature Edge Magazine editor Nathan Brown considers whether Sony's decision to skip E3 is a mistake it will later regret.

Feature Miyazaki games have long had a sort of adjustable difficulty; they've just made you work for it. Feature How a hobbyist modder went from fixing PC games to helping publishers get them right first time. Feature The Division 2 is the latest in a long line of the developer trying to have its cake and eat it too. Synopsis: When social upheaval sweeps Russia in the early 20th century, Czar Nicholas II resists change, sparking a revolution and ending a dynasty.

Synopsis: The Yummy Mummies welcome a new member as they settle into motherhood, spice up their sex lives and ponder whether they want to get pregnant again. Meanwhile, danger looms. Synopsis: When the McKellan family moves from Seattle to Georgia, life down South—and traditional grandparents—challenge their new-age ways.

Synopsis: In a dystopian tale unfolding in reverse chronology, a man with a complicated past takes revenge on the individuals who wronged him decades ago. Synopsis: Still stranded in Arcadia, royal alien siblings Aja and Krel continue their quest to return home as General Morando plots a course to invade Earth. Synopsis: In hopes of visiting a dying friend, longtime pals reunite for a desert road trip from Spain to Mali, while bringing along his estranged daughter.


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Synopsis: Competitive reality series about glass blowing, where in each episode, artists must impress a panel of judges in the hopes of winning a huge cash prize. Synopsis: As Martin adjusts to life with a new partner and a baby, Lisa and Patrik grapple with difficult news and Katja reconnects with an old flame. Synopsis: An ER nurse and a career criminal are forced into an unlikely partnership in taking down a ring of corrupt cops threatening the lives of both of their families. Synopsis: A tribute to the mighty taco; its history, significance in Mexico, global appeal and varieties: pastor, carnitas, canasta, asada, barbacoa and guisados.

Expect the unexpected in this over-the-top and often dramatic ish reimagined tale of mystery and suspense. Synopsis: Fourth-grade friends George and Harold have a shared love of pranks and comic books—and turning their principal into an undies-wearing superhero. I, the Council realizes humanity is dangerous in other ways , just by virtue of getting along with synthetics.

Since First Contact was peaceful this time around, the galaxy has no real idea of what to expect in a war, leaving them at a disadvantage. The Alliance never discovered eezo or relays, they have vastly differing technologies and weapons, coupled with a tenacious attitude and the industrial capabilities a friendly A. I brings with it. This in turn means that no-one is really sure how to handle them. The Council in particular is very concerned with the Alliance's unprecedented rise in power in the galaxy and wants to do something about it, but acknowledge the fact that the Alliance is a bad opponent.

Valern: "I believe they are the single most dangerous enemy our races have ever encountered.

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Tevos: "They would have no reason for an attack This is a species which wants to live, not die. I shudder to think of what they can do now. Let me know how it goes. The Avengers opens with The Other summarizing his alliance with Loki, and rhetorically asking what the human species can do against them but burn. Then five humans and an Asgardian mostly Badass Normals , supported by a few scattered National Guardsmen and a single tactical nuke stop their invasion in its tracks, and obliterate their planet-conquering army and armada inside of twenty minutes, causing him to revise his opinion in The Stinger.

The Other: Humans.

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They are not the cowering wretches we were promised! They stand. They are unruly, and therefore cannot be ruled. To challenge them is to court death. Pentecost: I've never believed in the End Times. We are mankind. Our footprints are on the moon. When the last trumpet sounds and the Beast rises from the pit—we will kill it. Animorphs : Where various aliens usually Andalites note just how vicious a place Earth is and how addicted to fighting each other humans are, and wonder if the Yeerks knew what they were getting into.

This is explicitly why they are using a shadow invasion in the first place, which proves totally justified once things get more open. This also edges into the Humans Are Soldiers variant. Neither side in the Yeerk-Andalite war seems to have a concept of "total war", and so the protagonists doing anything it takes to win including targeting enemy population centers and helpless Yeerks with no hosts completely blindsides them. Stated almost flat-out by one of Visser One's hosts: Allison : "You think you know us. You know nothing. Humans have fought thousands of wars.

We as a race have fought only a mere handful. They run straight into the bullets, Visser Three, again and again. Did you know that? They attack against insane odds. They defend what cannot be defended. Outnumbered, outgunned, surrounded, hopeless, they will still fight, fight, fight until they are each and every one dead You see Visser, a human forced to fight can be brave to the point of madness Live-Action TV. This, by the way, is coming from a Dalek , a species that combines Proud Warrior Race Guy with Omnicidal Maniac , that exists exclusively to make war upon every other species in the universe, and Sec himself is a very high-ranking veteran of the Last Great Time War, the greatest and most terrible war in history , commander of a sect specifically chosen for their brilliance at "finding new ways of killing.

Once UNIT get around the technology that was jamming their guns since it affected the bullets, they changed the bullets , their speed, mobility and high rates of fire let them go through the Sontarans like a hot knife through melting butter. It is amusing to note the Sontarans had been bragging about their armour beforehand. Given their tendency to be a Red Shirt Army , it was When the Doctor threatens to suicide bomb the Sontaran battleship if they don't leave Earth alone, the Sontarans basically dare him to, knowing he'll never do it.

When Luke takes his place, they all stop as he gives them a Bond One-Liner. The Doctor: The greatest military machine in the history of the Universe.

4thletter! is:

Amy: What is? The Daleks? The Doctor: No. No no no no no. The Romans. They're a wonderful, friendly people - as long as their bellies are full and their holosuites are working. But take away their creature comforts You don't believe me? Look at those faces, look at their eyes Attack from Mars takes this trope to its logical conclusion: when the Martians attempt an invasion of Earth, they rely entirely on their superior technology and firepower, such that they spend the majority of the takeover messing around, convinced humans don't stand a chance.


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Not only do the Earthlings defeat the Martians with minimal effort due to rapid mobilization and using nuclear weaponry as a first resort , once the invaders are wiped out, the Earthlings appropriate the Martian mothership, take over Mars, and eventually, conquer the entire universe. Tabletop Games. Mekton : Back story for the Invasion Terra setting has this with a few traces of type 2. The Human Alien invaders have all the edges: longer-established technology, the ability to clone armies in a month, FTL But we have a few of our own, stuff like "Human Adaptability", "Stolen Mecha Technology", "Guerrilla Warfare" and a few of their friends.

At one point, they're caught flat-footed by humanity switching over to AM radio because they can tap into our FM signals. The "Type 2" part also shows up: their obsession with honour means that they don't know what to make of guerilla warfare. Towards the end of the storyline, they have not only been thrown off Earth, but have to divert entire fleets to hunt Terran raiding ships.

The take-home message?

Humans Are Warriors

Do not fuck with planet Earth. Literally with the Warrior type in the Yu-Gi-Oh!


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Due to the harsh conditions and myriad destructive creatures Dragons are part of this civilization, too , Humans are basically trained to use Powered Armor from childhood. It's the only way to hold their own in this universe. Rocket Age 's Earthlings are commonly seen as warmongering, aggressive and heavily armed by the rest of the solar system and that's certainly not inaccurate, as every major nation has soldiers spread across various planets and moons.

Even the Europans, who like to state that they rule the solar system, are beginning to show concern. Video Games. Once the Scrin start their mining operations on the supposedly barren-of-intelligent-life planet, they discover to their horror that the signal to start the harvesting was actually fake and humans were still alive, though still divided between the GDI and The Brotherhood of Nod. With GDI being coldly determined to reverse the contamination the Scrin started and Nod eager to steal the aliens' technology and use it to access other worlds.

Both factions are fighting the Scrin while humans keep fighting a world war between each other for the complete dominion of the planet and eradication of all the other factions. A quote from the Scrin Intel Database: " Indigenous population warlike to the extreme - once Threshold construction is complete and gateway is open, entire indigenous population must be cleansed from the surface of the planet. Deadlock has the Skirineen, a race of merchants without a conscience.

When the now-peaceful and seemingly harmless humans refuse to trade with them on their terms, the Skirineen try to force their hand and blow up the Moon to show they mean business. Instead, humanity reveals its violent roots, rearms and curbstomps the Skirineen.

Halo : The humans' tendency toward courage, tenacity, and innovation is the only thing keeping them from falling to the technologically superior Covenant. After the war, the Sangheili initially have an extremely difficult time getting their society to undertake jobs normally reserved for other species in the Covenant, since their whole populace is indoctrinated with the belief they are worthless if they are not warriors.

Examples of the first form of this trope include:

One makes a comment in Halo: Glasslands that humans do not excel at anything, but are able to get by because they are simply good enough at everything. As first revealed in The Forerunner Saga , there was a prehistoric human empire well, hominid empire; it actually included several Human Subspecies and sentient variants of a few other ape varieties that managed to stand up to the Forerunners, which was the dominant power in the galaxy at the time.

After taking over large parts of the Orion Arm, they then fought a war with the Flood and managed to drive them back at the cost of being severely weakened. It was only then that the Forerunners were able to defeat humanity after many centuries of war. Mass Effect : Humanity showed a surprising amount of combat prowess against the turian fleet they encountered in the First Contact War, which caused the mobilization of the entire turian military. Humanity has repeatedly shown an aggressive and warlike attitude, rapidly gaining a reputation as tenacious fighters.

In addition humanity frequently establishes colonies in various hostile reaches of space. They have to frequently fight to protect their territory and colonies from various raiders and threats. According to the back-story, Humans also use entirely different military tactics. Humans pretty much introduced the concept of a carrier to the galaxy mostly to get around treaties regarding how many Dreadnoughts they could have. Also, most of the other species station a few ships at each inhabited planet to try and protect them all.

The back-story says humanity leaves a large number of ships at a central place a few hours from all of the planets they control: an dedicated i. On top of that, humans, with the aid of turian engineers, design a new type of frigate, blending stealth and firepower into one package, the first of its kind. The ship is both a warship and a covert operations ship, and is considered one of the most advanced ship designs in the galaxy. Fully upgraded, it is almost as combat effective as an entire fleet.

According to Javik, the Protheans intentionally influenced early asari civilisation, even leaving them a fully functional beacon , since they were intended to lead the Galaxy and thwart the next Reaper invasion. He is naturally very surprised that the Reapers have instead focused on humanity and that Commander Shepard, a human, is the one leading the charge in this cycle. It is even lampshaded many times in the game.

Sword of the Stars : In the backstory humans are healthily respected, if not exactly feared, by both the Tarka and the Hivers for their ability to grow into a galactic power at record speed. We did this after our only planet was nearly bombed to rubble by a rogue Hiver clan. We then expanded and colonized other worlds while at war with parts of both races neither have an entirely unified government who had a couple of millennia worth of head-start. Those rogue Hivers arrived over a pacifist Earth just in time to kill the first human starship ever , and proceeded to be driven out of the system by a species that had no space military, but a lot of ICBMs gathering dust.

Urban Assault : The planet has been invaded by Mykonians and Sulgogar.

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One of the briefings states that, if the humans had banded together instead of splintering into different factions, they'd have won already. Among the human factions, special mention goes to the Taerkasten, for having the most resilient units in the game despite using technology from WWII.

The only advantage the humans have over the bioengineered alien horrors and their advanced technology is a ferocious tenacity, skill at violence, and the ability to take the enemy's technology and figure it out quickly, then turn improved versions back against their enemies. The Ethereals were actually looking for a species that possesses great intellect, psychic ability, and physical strength.

The fact that humanity is able to hold its own, fight back, and turn the tide against the invasion confirms their belief that humans are "worthy". Of course, the only problem is humans are too good at combat, as they end up storming the Ethereals' Temple Ship, killing their leader, and halting the invasion in its tracks.

In the sequel, XCOM 2 , the humans again prove this, even after they've been defeated and occupied in an Alternate Timeline. Of the four active resistance organizations, three are made up of humans and the fourth is human-alien hybrids who are all deadly warriors who managed to hold their own until the Commander is rescued and unites them. Once XCOM and the other resistance groups start working together, and expose ADVENT's true end goals and disrupt their communications network, humanity rises up and overthrows the occupying forces virtually overnight.

The UFO Afterblank series is similar to X-COM , adding in that Humans Are Survivors , as they do the same thing as X-COM except in even smaller groups, with more skilled soldiers, in a post-apocalyptic setting where mankind has already been brutally depopulated by the aliens' initial strikes. It says something about how badass humans are in this setting that the sequel has to use the bad ending as canonical because the good ending results in humanity driving the aliens completely from Earth, rendering the sequel's story impossible.

In FreeSpace , humanity and their former-rivals-turned-allies the Vasudans are portrayed as this, in the sense of their willingness and ability to keep fighting the Shivans. Within weeks of facing a complete Outside-Context Problem with vastly superior technology , the GTA and the Vasudans have managed to steal copies of their technology, adapted their sensors to track Shivan ships, and copied their shield systems.

Despite the sheer numbers of the Shivan navies and their technological advantage, the GTA fights tooth-and-nail to slow them down, and ultimately end up losing simply due to enemy numbers and power.

Even then, they are able to at least survive the invasion by abandoning the linking system and closing the hyperspace lane behind them. In the Crysis setting, humanity is relatively weak compared with the Ceph and their technology. At one point in the second game, Jacob Hargreave remarks that the Ceph were the ones who seeded life on Earth , and that they "don't like what they found growing in the fridge.

In the third game, it is human willpower, skill, and individuality that allows Prophet to overcome the Alpha Ceph and then destroy the Ceph warship that is about to wipe out all life on Earth. The plucky Terrans from the StarCraft series deserve special mention; their main opponents are the Zerg and the Protoss. These races are gifted with the purity of essence and the purity of form respectively, while the Terrans have only bloody-minded stubbornness i.

Downplayed, if you look deeper. In the ending of Brood Wars , it is clear that the only reason why the Terrans were not wiped off the sector is because the Queen of Blades is not interested in doing so. Come Heart of the Swarm , it was made painfully clear that if the Queen of Blades wants a human dead, he will die, whether he's a top general, or the Emperor himself.

Of course, the Queen of Blades is a Terran herself, and her resourcefulness saves the Swarm on several occasions where their iconic Zerg Rush would fail. Even then, Mengsk, with nothing but his cunning and a xelnaga MacGuffin , had gotten close to killing Kerrigan twice, and either attempt would have succeeded had it not been for Jim Raynor. Speaking of said MacGuffin , it took those Puny Earthlings to figure out how to weaponize it. Protoss engineer Karax marveled at the human ingenuity in using the Keystone to fry any nearby Zerg.

Notably, this option is not available to the Protoss when they have to do their own Hold the Line mission at the end of Legacy of the Void.

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Likewise, the Overmind back in the first game was only defeated with the help of Raynor's Raiders. Zeratul makes this fact painfully clear when Artanis underestimates the capabilities of a UED patrol during Brood War. Often lost amidst the detail of the rest of the Legacy of the Void campaign, as the focus is on Artanis and the Protoss forces, but after the Protoss recover the Xel'Naga Keystone from Amon's forces on Korhal, Raynor leads the Terran Dominion in a Great Offscreen War against the Amon-possessed Golden Armada, buying Artanis the time he needs to assemble the last of the free Protoss forces and complete Zeratul's prophecy.

They are able to go toe-to-toe with the mightiest Protoss fleet ever assembled, the same fleet that on the final mission tears through the Spear of Adun it was on the verge of destruction when the Keystone finally fired , and hold fast for weeks. It is worth mention that at the end of Legacy of the Void , the being to ascend to the next generation of Xel'naga is Kerrigan who possibly took Jim Raynor with her to the ascension later.

Kerrigan is a hybrid primal Zerg and Terrans. One hypothesis is that, since Terrans are a budding psionic race, exceptional individuals such as Kerrigan also qualify as purity of form like the Protoss. While Artanis spends a good chunk of Legacy of the Void trying to avoid and later ally with the Tal'Darim due to their strength, the Dominion utterly curbstomps the Death Fleet despite being taken completely by surprise.

Laodecia says that Lu Cain's father Gresco has been proved right: the humans' fighting ability is beyond reckoning. What's more, the tougher the challenge, the more the humans stand up to it - in short, the aliens are just making the humans stronger. Toyed with in Universe at War.

Earth is invaded by the Hierarchy , and the resulting war between them and the combined militaries of Earth is pretty one-sided , to say the least.

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